Gameplay

The object of Boom Boom Rocket is to trigger fireworks explosions in time with music, in a gameplay style very similar to that of Dance Dance Revolution and Guitar Hero. Each rocket is color-mapped to one of the colored buttons on the Xbox 360 controller. A life gauge, which also serves as a score multiplier meter, fills with each successful shot and drains with each missed shot, and players are graded on overall hit accuracy. If the life meter drains completely, the player fails the song and the game is over. Each song has three unlockable firework types, one for each difficulty level. If the player successfully triggers a prescribed number of fireworks a rocket with a wavy tail appears. If this special rocket is triggered, the firework is unlocked and it will randomly replace other firework types on subsequent songs. If the rocket with the wavy tail is missed, or the song is not completed, the firework type remains locked.

An update that was released in November 2007 allows the game to recognize other controllers like guitars and dance pads. When using a guitar the rockets need to be "strummed" just as in Guitar Hero to be exploded in time.

Boom Boom Rocket includes several single-player modes and a local two-player mode. Single-player modes include the basic game, Endurance Mode (in which the song loops continuously and gradually speeds up, with the player attempting to complete as many "laps" as possible), and Practice Mode. If you are interested in h1z1 hack you need to see this www.iwantcheats.net .

Additionally, the game provides a Visualizer mode, which creates a fireworks display timed to the rhythm of audio files stored on the player's console.

The game provides twelve achievements (worth 200 Gamerscore points), which focus mainly on unlocking fireworks and attaining high grade levels and hit ratios. It also supports two-player mode on the same system, but does not support online multiplayer. As with most Xbox Live Arcade games, the title includes online leaderboards.

Boom Boom Rocket features ten music tracks (fifteen with the update), with three difficulty levels per track. Each track is a classical song that has been remixed into a modern style, such as ska,funk or techno. The game's music was composed by Ian Livingstone (Batman Returns and Project Gotham Racing 2 game soundtracks). While users cannot create their own custom soundtracks or utilize music from other sources (apart from the music visualizer mode), the game does support downloadable content including new tracks composed by Chris Chudley from Audioantics. (Geometry Wars, Project Gotham Racing 3) which should have been released on November 29, 2007; but were a day late. The new songs were free for a couple weeks after release.


 




Copyright © 2012 by howtocopywiigames.net - All rights reserved.